Advanced
Chains, fish, almost-locked sets, uniqueness, killer-cage arithmetic. The full toolkit for the hardest puzzles, plus the controversial trial-based moves at the edge of pure deduction.
27 entries
- 2-string kiteTechniques
A digit's strong link in a row meets a strong link in a column, with the two cells sharing a box at the corner. Eliminates the digit from cells seeing both far ends.
- 3D MedusaTechniques
An advanced colouring technique that two-colours every digit's strong-link graph at once, finding cross-digit eliminations that single-coloured chains miss.
- ALS-XY-wingTechniques
Three Almost Locked Sets in a Y-wing-like configuration. Generalises ALS-XZ to a longer chain and surfaces eliminations that a single-pair ALS interaction would miss.
- ALS-XZ ruleTechniques
An interaction between two Almost Locked Sets sharing a common candidate. Eliminates a second shared candidate from cells outside both sets that see all instances.
- Alternating Inference Chain (AIC)Techniques
The general-purpose chain technique. Alternates strong and weak links along a sequence of candidates, eliminating a digit from any cell that sees both endpoints' candidates.
- Bivalue Universal Grave (BUG)Techniques
A near-final puzzle state where every unsolved cell has exactly two candidates. The puzzle's uniqueness rules out reaching this state, so the move that prevents it is forced.
- BUG+1Techniques
When the grid is one cell away from a Bivalue Universal Grave, the digit appearing three times in that cell must be the answer — placing anything else closes the deadly state.
- Cage overlapTechniques
Killer-Sudoku reasoning across cages that share cells with units. The shared cells must satisfy both the cage's sum and the unit's 45 rule, surfacing eliminations.
- Cage splittingTechniques
Decomposing a large killer cage into smaller sub-deductions using the 45 rule across the units the cage passes through.
- Cage uniquenessTechniques
A killer-Sudoku move that uses the puzzle's uniqueness guarantee against the cage's possible digit combinations to rule out configurations that would imply two solutions.
- Empty rectangleTechniques
A box where a digit's candidates sit in one row and one column intersecting inside the box. Combined with a strong link, eliminates the digit elsewhere on the matching axis.
- Finned X-wingTechniques
An X-wing where one of the four corners has an extra candidate cell — a fin — in its row or column. The eliminations restrict to cells that see both the X-wing and the fin.
- Forcing chainTechniques
A trial-and-converge technique. Pick a candidate, try both values, follow each through the puzzle. Anything that ends up the same in both branches is forced and can be placed.
- JellyfishTechniques
The four-row, four-column generalisation of swordfish. A digit confined to the same four columns across four rows lets you eliminate it elsewhere in those columns.
- Killer fishTechniques
Fish patterns adapted for killer Sudoku. The same X-wing or swordfish argument runs on candidate cells, with cage-sum constraints sometimes tightening the elimination set.
- Multi-coloringTechniques
An extension of simple coloring to two or more disjoint chains on the same digit, finding eliminations that fire when the chains interact at a distance.
- NishioTechniques
A trial-and-contradiction technique. Pick a candidate, assume it's the answer, propagate the consequences for that digit alone — if a contradiction lands, eliminate.
- Pattern Overlay Method (POM)Techniques
An exhaustive technique that enumerates every legal placement-pattern of a single digit, then eliminates candidates that don't appear in any pattern.
- Simple coloringTechniques
A technique that two-colours the strong-link graph of a single digit, then eliminates candidates that see both colours — the entry point into chain reasoning.
- SkyscraperTechniques
Two strong links on the same digit, sharing a column on one end and not the other — eliminates the digit from any cell that sees both 'roof' cells of the pattern.
- Sue de CoqTechniques
A pattern crossing two Almost Locked Sets in a row-and-box (or column-and-box) intersection. Niche, distinctive, and surprisingly common once you know to look.
- Sum chainTechniques
A killer-Sudoku reasoning pattern. Multiple cages whose sums constrain each other through shared cells or units, propagating arithmetic deductions across the chain.
- TemplatesTechniques
A close cousin of Pattern Overlay. Enumerates valid placement-templates for a digit, then uses pairwise incompatibility to surface eliminations a single template wouldn't catch.
- Unique rectangleTechniques
A pattern where four cells across two rows and two columns share the same two candidates — a configuration that would imply two solutions, so it cannot be allowed to complete.
- WXYZ-wingTechniques
A four-cell wing pattern. Three pivot cells share a fourth candidate that all see the wing cell, eliminating that fourth candidate from any cell that sees all four.
- XY-chainTechniques
A chain of bivalue cells linked by shared candidates. Eliminates a digit from any cell that sees both endpoints — the workhorse intermediate-to-advanced chain technique.
- XY-loopTechniques
A closed XY-chain — the endpoints meet rather than going off into eliminations. Every step in the loop is constrained from both sides at once, surfacing extra eliminations.